Lighting artifact with blueprint?

Hey everyone, so I have been trying to make the exit to the first half of my level which is a bunker door that leads outside, its a blueprint and I tested putting just the static meshes there and it works just fine, blocking the sunlamp thats floating out in the world.

Blueprint interior:

LIGHTINGARTIFACTBUNKERDOOR

Blueprint exterior:

Static mesh only:

Lighting settings for BP:

I have been going through the lighting settings, I have my lighting set up to be static lighting (this issue has never occurred with my other doors but none of them actually lead outdoors except this one). I have the lighting set to static lighting but it doesn’t seem to make a difference. I am probably missing something super simple, any advice would be really helpful, thank you all! :slight_smile:

EDIT1: The UE4 version is 2.26.2

Bump