Hey there guys, I’m just trying to touch up my work so that i can get some renders for it for my portfolio when I noticed that my cliffs had gone lowpoly (or appear to be lowpoly even though they’re not?) It definitely has something to do with the way that the shadows are cast, i’ll attach an image with cast shadows on and off.
I’ve messed around with a bunch of different settings in the directional light and the sky light. if it helps at all, both are set to moveable.
No, the textures are not tesselated, and just tried setting them to stationary and rebuilding the light, but nothing happened. I’ve got the light map resolution of them at 256, is this any good?
Yeh, i looked into this thread before and tried playing with the shadow bias but didn’t get great results. I’ll have another look into it again soon, see what I can do.