Lighter spots on the texture

Hi.
Since recent, every time I shot an object and texture it, it comes with lighter spots on the sides I placed my object on. I used the technique when I shot 3 rotations moving the object onto different sides in quite a while and I haven’t had this issue before. What may be causing it?

Hi AorieOrie, this seems like baked shadows to the texture. How were your lighting conditions during capturing? Is it possible that in those places are some shadows on the images?
Also, there was one bug regarding texturing (it seems like the area around the mouth). This bug is now solved, but the patch wasn’t released yet.

The shadows were not in the shot as the model was on a rotation table and I was shooting from a lit side. though it is possible that the hardest shadows were around the area it was laying on, and got captures, and then that area was refilled from other shots => brighter texture. probably masking the area out at some shots may be a solution :slight_smile: Thank you!