How to fix model baked shadows in generated textures

Hi, I’m learning to shoot live action and I’m using a dual polarization combination of lens + light source with the light source on the lens. Conditions are limited, I only have one camera and it’s not possible to take all the photos at the same time. And trying to keep the model as still as possible (already trying hard, I even want to shoot while the model is sleeping).
One thing is the known problems so far

  1. I’m doing a circular moving shot, but it’s not guaranteed to be a perfect circle, and the camera will shake when handheld.
  2. The focal length of the camera doesn’t change or vary.
  3. i try my best to get every angle, but i can’t be sure that every shot is exposed the same way, as hand shaking can affect the subtle exposures
    The above is the premise of my shot. The shot looked good to the naked eye when it was done, but I ran into problems when I started to rebuild the model and textures.
  4. there are broken layer textures on the model (in the red box), I’m not sure if the problem is due to a tiny displacement of the model or an inconsistent exposure of the image
  5. if there is a problem on the model I can accept it, this can be fixed in other modeling software.
    What bothers me the most is that in the texture reconstruction section, it’s exactly where the broken texture produces incorrect colors that look like the model is baking shadows, as if a layer of AO has been superimposed. This is not the result I need, all I need is delight albedo mapping. Unfortunately, I tried every option in the texture settings and couldn’t get a desired result. I had a similar problem with this issue in another help thread. https://forums.unrealengine.com/t/lighter-spots-on-the-texture/718749
    This problem also seems to be caused by model baking shadows.
  6. there are broken layer textures on the model (in the red box), I’m not sure if the problem is due to a tiny displacement of the model or an inconsistent exposure of the image
  7. if there is a problem on the model I can accept it, this can be fixed in other modeling software.
    What bothers me the most is that in the texture reconstruction section, it’s exactly where the broken texture produces incorrect colors that look like the model is baking shadows, as if a layer of AO has been superimposed. This is not the result I need, all I need is delight albedo mapping. Unfortunately, I tried every option in the texture settings and couldn’t get a desired result. I had a similar problem with this issue in another help thread. Lighter spots on the texture
    This problem also seems to be caused by model baking shadows.
  8. Here’s my understanding of the error, if it’s just due to sloppy shooting, where the model isn’t completely still, and not taking all the photos at the same time. Then there is no way to fix the shadows caused by model baking. Is there any way to keep the model shadows from participating in the baking, I just want a delight albedo. this question has been bothering me for days. Please help me with my query. Please, please.

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Hi Bonto,
there are more problems with your approach.
First of all, as you know, capturing living thing is not ideal, as they are (even slightly) moving.
Also, in this case could help to have the model lightened evenly, not just from one source, as it is creating shadows and result into your problems.
The issue in red area is also caused by bad alignment. To help the alignment you can use some targets.