Hello UEAnswers!
I recently updated my Unreal Engine to version 4.6 and wanted to build the lighting for my level again.
I noticed that when I build my light in version 4.6 it gives me weird lightbleed through the edges of the static meshes that are affected by the light.
Is this a misconfiguration on my part or is this a bug with the Unreal Engine?
Greetings,