Light Uniformity

Hi I have a probleme with the light uniformity on my project.
As you can see the rendering of the light is not uniform but I just have 1 omni and 1 spot in my room I also have one reflection box and one lightmass important volume.

If someone have any idée about this.



If you mean the seams between your panel:
Static Lighting Level Scale: 0.1
Indirect Lighting Smoothness: 0.6

It will increase your build time but you will get rid of those seams!

If you’re after detailed lighting you can also try to place a LightmassCharacterIndirectDetailVolume in your scene…

Good luck!