Light source inside a object?

It’s a bit hard to explain, so here is image of what I have done:

73084-untitled-4.jpg

The outer sphere is partially transparent and uses emissive color, inside it there is a smaller non transparent sphere and a point light source inside it. I tried to use the emissive color to light the scene and cast shadows, but no luck (maybe I did something wrong?) Then, I have added a point light and looks like the inner sphere is blocking the light from the point light source.Ow, …this is a movable object,

How can I get a movable sphere which will be able to light objects near it and cast shadows? Should I just add some large amount of light sources around the sphere?

Thanks for your reply! Actually the problem was because of “double sided” material on the inner sphere :slight_smile: I’ll mark your’s answer as correct one, because the things you have suggested helped me to make the light more realistic :slight_smile: