Hi, I have a little problem with the lighting when shone at a slight angle along the face of an object. It creates a shuttering sort of effect. If I increase the angle of the light to the face it looks good. Is there a way to fix this?
I have played around with the light map density and it has no change to this. Is there anything or should I just change the sunlight angle as a workaround?
If you use Dynamic Lighting only in your scene, you should change Shadow Bias. Also you can adjust the Shadow Filter Sharpness to get the best results.