I’m using the Ultra Dynamic Sky plugin in Unreal Engine 5.3 and I’m running into an issue where black streaks show up when rendering with render queue using volumetric light shafts. The view port shows it too but only when I move something or change the lighting. I asked the developer but they claimed they never saw this happen before, and that it might be the engine. Does anyone know what’s causing this. If so how can I fix it.
(Update) Just checked this using Unreal’s default lighting setup. Same thing happens. Black streaks with light shafts. I also tried updated engine versions. Same thing.
Hey there @ballard101! Are you using Hardware raytracing? Does this change at all without? This is a bit different from most artifacts I’ve seen of a similar method (Light shafts).
Thanks for the reply. I was able to figure it out. Turns out the skeleton mesh was way too small on import casing a lot of weird things with it. After scaling it in my animation programe I was able to get it fixed. So anyone having this issue make sure your character is scaled up higher.