Hello
I’m having some really weird issue with unreal screen space light shaft bloom
at the beginning of the video we can see that default 0,0,0 light shaft bloom direction supposed to be working but it’s not aimed at the camera if we go far from the center of the map ; the light shaft caused torch like effect which I have to manual adjust, The more you go north or south in the map from the center, the more you will see that shaft is aimed the the origin.
I tired to searched but unable to find any info on how exactly those directional slider calculates. any help is highly appreciated. All I want is that it to aim at my character always.