I’m new on Unreal so i’m sorry if it’s a dumb problem / question …
I’m trying to make a room with modular pieces ( Wall / Door / Wall with windows / Ground … )
I have place all piece in my scene with the magnet activate.
Without light or with a directionnal light and a sky, i have the same result.
As you can see, i have some light / shadow problem on the the wall top.
I think it’s not the light because i have the same problem without any light
Some screens for help :
(And sorry for my bad English).
The shading differences between your meshes due to the fact that Unreal calculates light per mesh!! You’ll need to tweak your lightmass settings to get rid of those BUT it will raise your building time by a LOT!
If it’s not a must: try not to use modular meshes for flat, continuous surfaces!
The light leak… I’m guessing your lightmap resolutions are too low and lighting information is pulled in from the lit outer area… could also be that those meshes(walls) are reaching over the ceiling and get lighting from the environment…
It’s either lightmap resolution problem or the way you’ve built the scene with your meshes!