I’m having the issue where global lighting stays the same. However when the lighting coming from my static mesh lanterns (as seen in the images) only shows up their when their camera gets close to the area.
I’m completely stumped on how to solve it and haven’t found any solutions that seem to fix it.
I’ll be working on this issue for the next couple weeks so any help in that time would be greatly appreciated.
I’ll try and respond to any questions asap.
The images above are showing off the point at which the lights start to load in.
(these shots are rendered out however this issue does also occur when moving around in the world)