Light on translucent material

Is it possible to render light from Point Light on completely translucent material?
If yes, can someone help me with that? Material Editor is still confusing for me.

If you’re looking to have specularity/reflections from point lights on your translucent material, you’ll need to update to 4.11 (I believe) to get access to the new translucency shaders that allow for those effects on translucent materials.

Let me know if you have any questions! :slight_smile: