Light Leaking When Further away From Wall

Hello everybody, I’m very new to unreal and I’m not making anything serious, I tried starting to make a little simple building in blender, just made a cube with a door and a window but I started facing a problem when I brought it into unreal engine 4

it seems like light bleeds through walls when I’m further away from them

Here is how it looks like in unreal engine (I haven’t put any lighting yet)

Here is how the room looks like in blender

Thanks in advance for any suggestions:)