Hello,
In the project I’m currently working on, we’ve encountered a strange light leak issue in modular buildings. The project has r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal set to 0, which we initially did to reduce noisy artifacts on foliage. The noise likely occurs because the foliage isn’t modeled as full geometry but rather uses cards.
When r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal is set to 1, the light leak disappears - however, the noisy foliage shadows return.
I’ve already checked several potential causes, such as wall thickness and mesh merging (combining meshes into a single building), but none of these resolved the problem.
To further investigate, I tested the affected building across multiple Unreal Engine versions and found that the issue only occurs in UE 5.6 and 5.7. I also tested simple rooms made of basic cubes to confirm whether the problem persists in a minimal setup - and it does. Additionally, I used ToggleForceDefaultMaterial to observe if different material setup affect the bug and the bug was still present no matter the material.
Could you please share any recommended workarounds?
Thank you,
Kornelia