Hello !
I have an issue with some assets in my game.
I did some Level Design and create a village and built the light (I am using Ultradynamic sky).
The light is perfect, except for one of the house.
As you can see, when you are far from the house, it appears well. But when you are a little bit closer, it becomes black. I don’t think it is link to my shadow that are too strong, because when we see the shadows on the others house it is correct !
I am using 4.26
I am not sure how I can solve that… Thank you for your help and time !
Hello again !
Yes, I have a sky light I am using ultradynamic sky actor so it contains everything.
Here is a picture where you can see the shadows on other houses
the uv ideally should not have overlapped polygons, be proper UV for games, if you open the object/mesh you will have an option to see how the UV looks.
Thank you, it was the real problem. UV was bad, I look some tutorials and manage to regenerate them inside UE4. Then build again the light and it is good now ! It wasn’t a light problem as I thought at the beginnning.