Light is much to bright after migration of a level

Hello

I am working on a short film project and made diffrent levels for the diffrent scenes. Now i wanted to copy one level to a diffrent project so i migrated the level into that completly new project. But when i opened the level in the new project the light, a sunsky is much to bright. All the settings of the light are the same and i also copied the project settings so there is no difference. And ih also happens if i place a new SunSky with the default settings. What could lead to this?

Edit: Something additional happend. The Scenes contains a building and all te textures are black although all textures are there aand in the related slots. But the normal maps are working


Best regards
Asta

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I am a step further. Interestingly this only occurs when i use a film and television present when creating a new project but not if i use a game preset. Is there a document where the exact differences between the presets are listed?

For me it was solved by turning off the Auto Exposure in Project Settings.

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