I’m using a completely closed hermetically sealed room with Moveable objects inside. On settings above medium, i.e. “Epic”, the room is completely dark, but on settings “Low” or “Medium” for some reason the light illuminates the tops of the objects.
I have tested Lumen, no Lumen, different ray tracing methods, but nothing works. Is it possible to solve this problem and implement “absolute dark” rooms into the gameplay?
Also if it would be possible to still use Sky Light, since the game also contains open world terrain?
Screenshots are provided below.
That’s how it looks on medium settings:
And on Epic settings:
Thank you.