Light going through walls

Hello

I am working on a level for my game and adding ceiling lights to the building. How do i stop the light from going through the ceiling and walls. Ive tried checking two sided lighting but that didnt work. I am using a post processing volume in the level for the outside to make it a night scene so i dont know if thats affecting the light going through walls

Do you have the “cast shadows” box checked on the ceiling mesh? (also the “dynamic shadows” box if your lights are dynamic)

Hi @Chantanclan

Both cast shadows and dynamic shadows are checked. I have also unchecked them and it has not fixed the light leaking. Im thinking it has to do with the radius of the point light being to big so that I can light the ceiling on the side where the light is but by doing that its also lighting the other side?