I am working on a level for my game and adding ceiling lights to the building. How do i stop the light from going through the ceiling and walls. Ive tried checking two sided lighting but that didnt work. I am using a post processing volume in the level for the outside to make it a night scene so i dont know if thats affecting the light going through walls
Both cast shadows and dynamic shadows are checked. I have also unchecked them and it has not fixed the light leaking. Im thinking it has to do with the radius of the point light being to big so that I can light the ceiling on the side where the light is but by doing that its also lighting the other side?