Light gaining brightness when the game starts

Hello. Recently i started my sandbox project where i put everything i do or learn inside UE4. At the very beggining i’ve created an empty level without any light nor skybox and i added them myself later, to learn it. I’ve added a moon with one directional light facing towards the centre of the level. But there is this weird effect, that keeps happening (and i have no idea why) - that when the game starts, the brightness seems to be gaining over time. I’ve recorded it so it will be clear what im talking about : UE4 weird light setup? - YouTube.

Is it my fault? What i did wrong about the scene/sky/level settings or light settings, and how can i repair it? Its kinda annoying, since i have no idea about light yet.

Thanks in advance

1 Like

Project settings, turn auto exposure off :slight_smile:

2 Likes

Thank you ! :slight_smile:

You just made my day! Thank you! ; D