awilliams1701 awilliams1701 wrote in the forum:
Promoter
"For some reason the processes isn’t completely automatic. After you convert, open up the mesh itself.
This is my personal workflow:
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open the mesh
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check the use full precision UV’s (I’ve been surprised how much of a difference this makes)
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click apply (this will fix the indicator that the lightmap is invalid, but it doesn’t actually fix it)
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Scroll down to Static Mesh Settings and set the light map resolution to 64 or higher (the default is 4 and that is way too low)
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Set the light map coordinate index to 1. (this really fixes the lightmap issues)
Unfortunately I have to do this for every single mesh I create via BSP. I don’t know why we can’t do all of this automatically."
Try to do as he says in the forum post and let us know if worked.
Good luck.
Regards