Light doesn't display after Render

awilliams1701 awilliams1701 wrote in the forum:
Promoter

"For some reason the processes isn’t completely automatic. After you convert, open up the mesh itself.
This is my personal workflow:

  1. open the mesh

  2. check the use full precision UV’s (I’ve been surprised how much of a difference this makes)

  3. click apply (this will fix the indicator that the lightmap is invalid, but it doesn’t actually fix it)

  4. Scroll down to Static Mesh Settings and set the light map resolution to 64 or higher (the default is 4 and that is way too low)

  5. Set the light map coordinate index to 1. (this really fixes the lightmap issues)

Unfortunately I have to do this for every single mesh I create via BSP. I don’t know why we can’t do all of this automatically."

Try to do as he says in the forum post and let us know if worked.

Good luck.

Regards