Hey,
i have a problem with Lighting…
I built my own staticmeshes from bsp brushes. Now i formed a room with them. set a light in it and everything looks fine until i render it.
Then the light and the room turn dark and i can’t see anything.
It works if i have the static mesh plain and no room shaped.
Do u have any tips for that? Or a solution?
awilliams1701 awilliams1701 wrote in the forum:
Promoter
"For some reason the processes isn’t completely automatic. After you convert, open up the mesh itself.
This is my personal workflow:
open the mesh
check the use full precision UV’s (I’ve been surprised how much of a difference this makes)
click apply (this will fix the indicator that the lightmap is invalid, but it doesn’t actually fix it)
Scroll down to Static Mesh Settings and set the light map resolution to 64 or higher (the default is 4 and that is way too low)
Set the light map coordinate index to 1. (this really fixes the lightmap issues)
Unfortunately I have to do this for every single mesh I create via BSP. I don’t know why we can’t do all of this automatically."
I just got started using UE4 and something I´m asking myself over and over again is when to use Static Meshes instead of BSP Brushes. What exactly is the difference etc. I understand that I can use Static Meshes for creating more detailed stuff in...
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Try to do as he says in the forum post and let us know if worked.
Good luck.
Regards
Fixed it! Thx m8 I appreciate ur help
Good! Happy that you succeed! please mark as resolved and good studies!