Hello!
I am new in UE4 and I just made a wall with door and window.
I used a the “Blank” blueprint with starter Content.
I have imported the model from 3ds via fbx.
The strange thing is that the light Comes through “gaps” between door and doorframe and floor, but there is no gap!
It is also different with the dinstance to the door.
How can I fix this, that the lightning is more precision?
Is there a special Setting?
See the Pictures with different distances and light through “non existing” gaps.
