Hi, after running a light build editor tells me that build has failed, but I haven’t received anything in message log so I don’t know why it has failed
. I am running UE 4.4.3 on Mac OS X Mavericks.
Hi, after running a light build editor tells me that build has failed, but I haven’t received anything in message log so I don’t know why it has failed
. I am running UE 4.4.3 on Mac OS X Mavericks.
Hey ,
Are you using binary version of 4.4.3, or did you build from GitHub?
Lighting Results wouldn’t show you build errors. That mostly shows things like overlapping UV warnings. If build failed, we’ll need to find appropriate log.
Go to ~/Library/Logs/Unreal Engine and get logs from /UnrealLightmass and /Editor, then them up and attach them here. We might be able to find problem in those.
I was able to fix issue by recreating level and copying over content that could be copied. I’m attaching log for completeness anyway.
Thanks for help finding this log!
I am having same issue. log says:
"ÿþModuleManager: Unable to load module ‘PakFile’ because file ‘/Users/Shared/UnrealEngine/4.7/Engine/Binaries/Mac/’ was not found.
ModuleManager: Unable to load module ‘StreamingFile’ because file ‘/Users/Shared/UnrealEngine/4.7/Engine/Binaries/Mac/’ was not found.
ModuleManager: Unable to load module ‘NetworkFile’ because file ‘/Users/Shared/UnrealEngine/4.7/Engine/Binaries/Mac/’ was not found."
It says more in log, but this appears to be main issue. When I create a new game, it builds lighting. Apparently I someone got it misdirected. I am working on build from an external harddrive. How can I re-link mac folder? Or is there something else I am missing? Thanks for any help.
Also, PakFile, StreamingFile, and NetworkFile are not visible to me in mac folder.
thanks, I got this to work. Just wondering if there was a way to fix it in original level and how it got unlinked. Thanks for a fix! So glad it’s working this way!