In my UEFN project, the light device is bugged.
When the player enters the map and/or starts the game, all the lights on the light device have their brightness blown out, leaving the map ugly and with all the lights blown out, the only temporary solution I found was that, when the player approaches the device, it returns to normal. However, it is unfeasible to depend on this “solution” for this bug.
I don’t know if there is anything else I can do to fix this bug, and if there is, I would be very happy to know