Light Bug when moving camera

Hi everyone, I have an issue with my UE5 scene. My light is acting really weird whenever I use “High Resolution” option in my Render Movie Queue. The light is appearing and disappearing in some pretty random spots. I’ve played with the exposure of the camera to have it manual, but that doesn’t work. Whenever I try to render the scene without the High Resolution option, it works correctly. I do however need that option enabled due to the very high resolution of my final image and my Vram limitations. Has anyone else ever encountered a bug like this?
Here is the video of how it looks in my scene.

Any help would be much much appreciated. Thank you!

Also, wanted to mention my specification and version of the Unreal engine.
I’m on Windows 10, RTX 3080, 128gbs of ram, Ryzen 9 3900x.
Using Unreal 5.0.3

For anyone envountering a problem like that in the future, it’s a Lumen GI bug. For some reason it appears whenver using the High Quality rendering in the UE5. To get rid of it, either change the GI mode to something else than Lumen, or enable Hardware GI in the project settings and play with the Lumen distance settings and quality in the camera / post process volume settings.

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Thank bro

Hello.I still encounter this problem in UE 5.4.3 .When i render my sequences with legacy version it seems like there is no problem.But when i try to render with movie render queue (high quality) there is this GI lumen bug in different shots.GI doesnt look like it shows in editor viewport.Playing with post process settings doesnt really help with it.I already turned on hardware ray tracing.Any workaround for this?