Hi everyone, I have an issue with my UE5 scene. My light is acting really weird whenever I use “High Resolution” option in my Render Movie Queue. The light is appearing and disappearing in some pretty random spots. I’ve played with the exposure of the camera to have it manual, but that doesn’t work. Whenever I try to render the scene without the High Resolution option, it works correctly. I do however need that option enabled due to the very high resolution of my final image and my Vram limitations. Has anyone else ever encountered a bug like this?
Here is the video of how it looks in my scene.
Any help would be much much appreciated. Thank you!