Light bleeding

I am making a hallway with rooms on one side that have light source inside. And for some reason I keep getting light bleeding form under the walls.

This is not a modular build the whole hallway is one mash

My question is how can I fix this?

If possible you should first try switching to virtual shadowmaps instead of regular shadowmaps, as they handle this kind of leaking much better than regular shadowmaps.

If that isn’t an option, you can try adjusting the shadow bias settings in the light…

Failing that, your best option is to simply make your walls thicker.

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