Light bleeding just in the edge of the view

Hey,
I notice this lights bleedings in the edge of the view, they appear in game mode and edit. Is there something that could be done about it ? Tried tweking a lot of settings but noting seens to resolve. Any thoughts ?



When I’m moving my camera they get more intense.

A lumen SDF leaking issue perhaps? Are you using lumen for GI?

Lumen
What is SDF ?

Signed Distance Field, I can explain more. I’ll first ask, are you familiar with how lumen works much at all?

I guess

It got more intense when I tried to use planar reflections, but then I turned off.
I saw a lot of pink planes in lumen surface cache, is that a problem ?

Yep, that is pretty bad. Those colors mean your surface cache is either lacking information or out of range, so that’s no surprise that lumen is breaking.

The documentation may help explain some things.

I’m going to guess you’re using lumen with SWRT and a large single-sided mesh as your enviroment?

I don’t know what is SWRT. And I’m using this settings. The outside is just a texture, no emissive