Hello I have some bad light bleed on my walls and think I have tried basically everything I can think of. If anyone knows how to fix this or general tips I’d love to hear them.
- Walls are 1 meter thick.
- UV Maps are hand made in blender(they are correct).
- Meshes are aligned correctly with no seams.
- Lightmap resolution is green(but whatever I set it seems to have no effect).
- Material is double sided.
- The point light settings causing the light seem to have no effect(Contact Shadow Length, Shadow Slope Bias, Shadow Bias, etc, etc…)
Some considerations:
- I’m using Lumen.
- Virtual Shadowmaps.
- Dynamic Lighting.
- The light is coming from a different level that is streamed in.
- All levels are streamed in procedurally.
So if anybody knows how to fix this or possible solutions I’d love to hear it. Any help is appreciated.
