Light Bleed through walls

Hello I have some bad light bleed on my walls and think I have tried basically everything I can think of. If anyone knows how to fix this or general tips I’d love to hear them.

  1. Walls are 1 meter thick.
  2. UV Maps are hand made in blender(they are correct).
  3. Meshes are aligned correctly with no seams.
  4. Lightmap resolution is green(but whatever I set it seems to have no effect).
  5. Material is double sided.
  6. The point light settings causing the light seem to have no effect(Contact Shadow Length, Shadow Slope Bias, Shadow Bias, etc, etc…)

Some considerations:

  1. I’m using Lumen.
  2. Virtual Shadowmaps.
  3. Dynamic Lighting.
  4. The light is coming from a different level that is streamed in.
  5. All levels are streamed in procedurally.

So if anybody knows how to fix this or possible solutions I’d love to hear it. Any help is appreciated.

And like usual I find the solution a few minutes after I post. It wasn’t even something that I thought would effect it but apparently so.

… Make sure your scalability settings are at max :person_facepalming: