Just off hand test is do is to out a bsp running along the wall behind it to see if the bleed disappears. If not still wonder about the lightmap, and ensure its using the right uv channel (1) and that its lined up on the grid. And of course maybe increase the lightmap uv res from default 64 to 128 or higher as a test.
The bleeding on the lower side disappears with the bsp brushes back of it but the vertical areas where the pillars and the walls are still have the bleed. I am guessing that I wont be able to use planes and will have to use cubes for this to stop. What is your opinion on it ?
I am having this problem and can solve it by decreasing my SkyLight > Intensity. The issue is once I decrease it my lighting within the scene is too dark. Suggestions?