I’m having some problems baking lights across multiple objects on a mobile device.
This is a bake with:
- Number of indirect Light Bounces = 3
- Indirect Lighting Quality = 2
- Indirect Lighting Smoothness = 0.6
- Lighting quality = Production
This is the Floor with preview rendering on mobile/HTML 5:
This is the same piece of floor on Shader Mode 5:
It’s a pretty substantial difference. I read the other thread on this but it only helped with PC problems in general. Nothing for mobile shading modes.
Any Help is greatly appreciated. Thanks.