Light and Volumetric Scattering Rendering don't look like the Viewport

I’m trying to render an image from Unreal Engine 5.1. The render doesn’t look like the viewport at all. I’m using the Ultra Dynamic Sky. I even added it to the sequencer under the CineCamera. I went through a lot of settings but nothing seems to work. any solutions please ?
The first image is the final render and the second one is a screenshot from the viewport.


I have the same issue, and I’ve no idea why, scattering doesn’t show in the viewport which makes adjusting it difficult

I spoke too soon, if you set the viewport scalability to high then it will render the volumetric scattering more accurately in real time, but it’ll have a performance cost.

Hey @_Crucio, did you find the solution? I have the same problem with volumetric fog missing from the final render. Thanks