I’m trying to render an image from Unreal Engine 5.1. The render doesn’t look like the viewport at all. I’m using the Ultra Dynamic Sky. I even added it to the sequencer under the CineCamera. I went through a lot of settings but nothing seems to work. any solutions please ?
The first image is the final render and the second one is a screenshot from the viewport.
I have the same issue, and I’ve no idea why, scattering doesn’t show in the viewport which makes adjusting it difficult
I spoke too soon, if you set the viewport scalability to high then it will render the volumetric scattering more accurately in real time, but it’ll have a performance cost.
Hey @_Crucio, did you find the solution? I have the same problem with volumetric fog missing from the final render. Thanks