LiDAR assets do not render in after relaunching the engine

Summary

LiDar point clouds are failing to render when saving and relaunching the project. After relaunching the editor, the pointcloud looks with its points disperse.
I’m using UE5.2.

I did see the same issue for 5.3 and the fix in the following commit:
https://github.com/EpicGames/UnrealEngine/commit/596fedffac58a376343e431f6c2231a97f34e32f

I wonder if applying the same fix will solve the issue.

Please select what you are reporting on:

Verse

What Type of Bug are you experiencing?

Other

Steps to Reproduce

Open any project using UE5.2
Confirm the LiDAR Point Cloud plugin is enabled
Import a LiDAR Asset
Place the asset into the scene
Save and reopen the project

Expected Result

The asset shows several points but isn’t rendering properly. This also affects the LiDAR point cloud editor

Observed Result

LiDAR asset renders in

Platform(s)

Windows

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I got you, you better use the ver.5.32 up.
I’m the poster on this UE5 Lidar PointCloud! I need to reimport pointcloud data every time I open the project

All the ■■■■ question will be better on 5.32 up and you must be recreate a whole new project, to restart or you will bring the whole same ■■■■ question onto 5.3 up

If you want to find me, this is my Discord ID 459714242099281920 ,please tell me who you are if you add my friend