Summary
LiDar point clouds are failing to render when saving and relaunching the project. After relaunching the editor, the pointcloud looks with its points disperse.
I’m using UE5.2.
I did see the same issue for 5.3 and the fix in the following commit:
https://github.com/EpicGames/UnrealEngine/commit/596fedffac58a376343e431f6c2231a97f34e32f
I wonder if applying the same fix will solve the issue.
Please select what you are reporting on:
Verse
What Type of Bug are you experiencing?
Other
Steps to Reproduce
Open any project using UE5.2
Confirm the LiDAR Point Cloud plugin is enabled
Import a LiDAR Asset
Place the asset into the scene
Save and reopen the project
Expected Result
The asset shows several points but isn’t rendering properly. This also affects the LiDAR point cloud editor
Observed Result
LiDAR asset renders in
Platform(s)
Windows