Dear Community,
I am currently available for tutoring / training in Unreal Engine and contract work!
Most of you probably know me already, but for newcomers, I’ve been programming in and teaching people how to use Unreal Engine 4 and 5 since the Unreal Engine 4 Beta Program (over 10 years now).
I am offering two broad services:
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Counseling / Tutoring by Zoom or TeamViewer / Email
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Contracted Work (short or long term) to do C++ and/or Blueprint Coding.
Rama Available For New Unreal Engine Project Development
I’d love to be part of a team starting a new project!
Email / Zoom / TeamViewer Counseling
Zoom / TeamViewer calls usually range from 1 to 3 hours in duration.
In addition to a live call where we code together in Blueprints or C++,
I am also happy to work on aspects of whatever project we are doing together on my own and send you updates!
I can offer you counseling in this range of topics:
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Learning UE Blueprints, we build stuff together on the phone! (I’ve done a lot of this with clients already!)
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Unreal Engine C++, learning from the ground up, intermediate, or advanced (I do this all day)
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Game Design Concepts integrated with Unreal Engine, how to approach your project and build it in the most efficient manner
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How to best use the power of Unreal Engine for your project goals
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Utilizing the Power of UMG / Unreal Engine’s UI System (including creating custom UMG Widgets!)
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Any other topics you want paid counseling about related to Unreal Engine
How To Contact Me
You can reach me by messaging me here in the forums, or you can email me at loveandjoy4all@gmail.com (Please email only if offering paid work)
Please also add a comment here in this thread!
Testimonial by Thomas Proulx, Author of Quicken
“When I was starting my first project on UE4 it was a bit overwhelming. The lack of documentation was frustrating. I learned, as most newbies do, by googling and reading the forums. But I noticed that most questions posted were answered by Rama. I started doing sessions with Rama to have him help get me down the learning curve and was amazed at how well he knew the UE4 engine. It seemed like he knew as much as an engineer at Epic–maybe more. In addition to his knowledge of UE4, he was also a great teacher so that the more time we spent together the more competent I became at being able to do things myself. Rama is one of those rare engineers with a deep knowledge of his subject and also a wonderful ability to explain and teach. If you’re looking for help on any UE4 project you won’t find anyone better.”
– Thomas Proulx, co-founder of Intuit, author of Quicken
My Youtube Video Portfolio, Including UE5 Videos
All of My Videos
My Unreal Engine 5 Tutorials
Multi Threading in UE5 C++
AI Patrol Plugin, Gift to You!
Getting Started with AI in UE5
How To Design an In-Game Reset Feature (Example: Physics!)
Full Listing:
Accepted GitHub Pull Requests
I’ve had more than 30 of my Github pull requests accepted directly into Unreal Engine.
What this means is that Epic has accepted my code directly into the Engine.
My pull requests have ranged from bug and crash fixes to adding new features to the Engine in C++ as well as Blueprints.
Some of my Accepted Unreal Engine Pull Requests
Load Level Instance
Get Actors in Selection Rectangle
Min and Max of Float / Int Arrays
Unreal Engine Editor C++ Videos
Vertex Snapping Editor Feature
Vertex Snap ~ Asymmetric Scaling
Instanced Static Mesh Editor Feature
Wiki Articles
I wrote a large percentage of the UE4 C++ wiki Legacy tutorials (about 70 tutorials) now partially relocated to:
I look forward to hearing from You!
Rama