Level Sequence actor disappears during runtime while transform and gameplay interaction continue.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Assets
Steps to Reproduce
Place a custom mesh (minecart) and animate it using a Level Sequence.
The animation lasts over 60 seconds, with ~400 transform keys.
During gameplay, around 40–45 seconds, the actor stops rendering.
However, Verse debug logs confirm the transform continues updating.
Coins placed along the path are still collected, confirming player and actor movement is active.
In the editor preview, the animation displays correctly to the end.
Expected Result
The actor (minecart) remains visible and animates throughout the full sequence in both editor and gameplay.
Observed Result
The actor becomes invisible during gameplay at around 40 seconds, despite transform data and gameplay logic continuing. In-editor preview works correctly.
I have the same issue.
The animation plays smoothly in the Level Sequence preview, and in-game, if the cinematic finishes playing, both the player and the mesh are suddenly placed at the goal.
This suggests that the movie is progressing internally and the game is continuing as expected.
I tried splitting the cinematic into several sequences, but the same kind of issue occurs at similar points, so I suspect a recent update may have introduced this bug.