I recently migrated a few level maps from a VR template project to a third person player one. Most items copied over fine and are working with minor tweaks. However the lighting is far too bright in most places and acting really strange in others. When moving through the level, some areas go completely dark even though there is lighting that reaches (or should reach) that part of the map. Is this due to the 4.26 update or the VR to third person migration? I’m not sure what’s gone wrong so not sure how to fix it. Has this happened to anyone else?
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I’ve come across the same issue when migrating from my project to a VR project. Every light was way blown out and had to reduce them drastically. Engine version 5.0.3.