So for some reason, when I bake my lighting, the level turns a harsh orange color. There’s one reflection capture in the scene, and it has a very small radius. As you can see, the disgusting orange is in the lighting though, not the reflections, as I had initially suspected. I’ve set the viewport to lighting only. I have a few lights in my scene, and none of them are orange. I tried deleting all of the lights except for my directional and skylight/skysphere, and the orange light still remained. The only way to remove it is to delete the lighting built_data object in the Content Browser and then rebake the lighting from there. And there’s still a 90% chance that it bakes everything orange. Does anyone have a possible solution to this?