LERP from 1 texture to another?

I want to have 2 images, and based on some parameter, LERP from one to the other. So, if a control object is moved, my mesh with my texture on it has has a LERP that alters the color of the texture.

What is the best way to accomplish this? The lerp node? Any help on the coding would be greatly appreciated as well.

Yeah, you are on the right track.
Basically you need to provide alpha for your lerp node in the material. Alpha value should change from 0 to 1 depending on your control object movement.

one way to setup this, is to use Material Parameter Collections.

  1. When your control object is moving, it updates MPC parameter in the blueprint.
  2. That MPC parameter is hooked to the lerp node.

Hope this helps~