Learning Resources Fireside (Turkey-side?) Chat and Giveaway! - Nov 17 @ 2PM ET Live from Epic HQ

This being a Fire-Side Chat will questions be taken?

Before asking, I want to express my gratitude to Epic for all they have given to the world & our community, many thanks to Epic & everyone at Epic!

**[Question] **Since I started with Unreal Engine 4 there has been about a dozen versions released.

** What determines a release &/or what justifies creating or moving on to a new release?

It seems as soon as a release is well ‘released’ we move on to the next one without hardly looking back which sometimes leaves unfinished features &/or lingering bugs that can make it difficult to even use some releases.
(should there be more quality orientated releases? more than once a year maybe?)
(and should there be more time allotted to each release to make sure it’s more functional & useable for the common user?)

** And how are the goals or objectives for each release set? What guides are used or what guides the direction that a release is to take?

  • Hopefully these questions are clear & won’t be taken the wrong way. I’m just very curious about what’s going on and just wanted some clarification. Thanks! *