Learning Resources Fireside (Turkey-side?) Chat and Giveaway! - Nov 17 @ 2PM ET Live from Epic HQ

Besides programming, art and design I have been mostly focusing in how can I optimized the workflow and pipeline for all our departments by using Unreal Engine and more. So I had to do a lot of pre research before and during using of Unreal Engine 4. With that in mind this helped me a lot during the process and sharing with the rest of my colleagues at work.

I have been helped by various people so far:

https://docs.unrealengine.com/latest/images/Engine/Basics/SourceControl/SVN/SC_SVN_Added_Filese.jpg

This image helped me understand which folder I could ignore on SVN and which was required.

http://i0.wp.com/www.tomlooman.com/wp-content/uploads/2012/10/site_header-e1430761889808.png?fit=300%2C52

Has been sharing a lot of guides and tutorials and I have been using this material for our game designer to block out the levels instead of using the default WorldGridMaterial from Unreal Engine.

Besides him building Solus Project, he also helped a lot with sharing his UDK knowledge and explained them also in UE4. He shared also in depth about his development process during Solus Project, which gave our team an idea in how to tackle the visual asset side of the scope. He also gave us some great feedback during our development process.

https://pbs.twimg.com/profile_images/773673411310592002/Fimu9HBL.jpg

When this was created during #Slack, I was there almost 5 days a week and tried to help others with their problems and even reached out to some to help me on my problems. Without knowing I met some during GDC 2016 in San Francisco! The community is now using Discord which is also awesome! But I am not using this on a daily during work.

Since we have been switching to Wwise as our audio engine/plugin this is what helped me to get the software/tool integrated in our project(s).

there is probably a lot more I have been missing during writing this post at the time…

And not to forget,

All my colleagues at Turtleneck Studios, where we share our knowledge and experiences with each other when experimenting new stuff during development!