Hello
I suddenly noticed some dots of light leaking through some areas, both in viewport and in final seguencer renders output.
If I set the SunSky Directional light to stationary, they dissapear but I dont wanna do that and It didnt happen before.
Not sure what is causing it?
I think its something wrong with the mesh actor? Because I placed a cube over there and there are no artifacts behind it
The scene is imported with Datasmith, but I already reimported it.