Hi, I simply want to overlay two materials from my actor class - to be more detailled to add a yellow line to split my lanes on a procedurally generated street. So I have a basic street material and a lane splitter material.
Currently I add both materials via:
mesh->SetMaterial(0, this->material); mesh->SetMaterial(1, this->splitterMaterial);
But that results only in the second material displayed on my mesh even if the texture of the splitterMaterial contains an alpha channel. Is there a good way to add only the non transparent part of the second material to the below material?