I make a test on a large scale scene. The model was imported from ue4 datasmith revit. I have imported all the models without error. All the static meshes open nanite and in the same level with world partition open. I can’t load them all in editor because the ue5 editor will crash. The erros logs are as below.
LoginId:e315866147ffa9722346229b5eee018b
EpicAccountId:6c7d257aacaa497daf4dbab23bdfbad3
Assertion failed: NumAllocatedRootPages >= (uint32)RootPages.Allocator.GetMaxSize() [File:D:/build/++UE5/Sync/Engine/Source/Runtime/Engine/Private/Rendering/NaniteStreamingManager.cpp] [Line: 1108]
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Renderer
UnrealEditor_Renderer
UnrealEditor_Renderer
UnrealEditor_Renderer
UnrealEditor_Renderer
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_RenderCore
UnrealEditor_RenderCore
UnrealEditor_Core
UnrealEditor_Core
kernel32
ntdll
What can I do with this issue? Can it be fix?