Hi, when I plug 2 simple textures in the landscape layer blend in my unreal 5 the material ball becomes pitch black. When i individually plug in both textures in the base color they show up fine. I tried the same setup in unreal4 and it works perfectly.
I tired different image format for the imported textures, and also different sizes cause i thought that it could be the problem…
I also updated latest divers from Nvidia to 512. something
My laptop has a RTX 3060 and I thought that should not be a graphic card problem but I guess it might…
Any help would be appreciated, otherwise i would have to roll back to U4
