Hello,
We have an issue with Landscape RVT Textures loading velocity, In Build it takes forever for VT Textures to load on Landscape, they appear blurry and you can see VT Tiles loading slowly to correct Mip Level, moving camera to other area on landscape of course restarts the process and we can see new VT Tiles loading slowly again.
In Editor looking at Virtual Texture - Pending Mips mode the VT Cache seems stable and overall velocity is quite good, VT Cache doesn’t seem to get invalidate for no reason.
Some Details about Landscape:
Landscape Resolution: 3303x3303
Landscape Layers with Textures: 12 ( One layer has 2 Texture Samples.)
Landscape uses RVT for Displacement channel too, with Displacement Fade enabled in the Material Instance.
Here is the image if RVT Setup in the Landscape Material:
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We are using 3 main Pools for VT, which is DXT5,DXT5 , BC4 and G16.
DXT5, DXT5 is used for Base Color, Normal, Roughness and Specular
BC4 is used for Displacement
G16 is used for World Height
Here is the DefaultEngine.ini setup for VT Pools:
+Pools=(Formats=(PF_DXT5,PF_DXT5),MinTileSize=0,MaxTileSize=0,SizeInMegabyte=150,bEnableResidencyMipMapBias=False,ResidencyMipMapBiasGroup=0,bAllowSizeScale=False,MinScaledSizeInMegabyte=0,MaxScaledSizeInMegabyte=0)
+Pools=(Formats=(PF_BC4),MinTileSize=0,MaxTileSize=0,SizeInMegabyte=20,bEnableResidencyMipMapBias=False,ResidencyMipMapBiasGroup=0,bAllowSizeScale=False,MinScaledSizeInMegabyte=0,MaxScaledSizeInMegabyte=0)
+Pools=(Formats=(PF_G16),MinTileSize=0,MaxTileSize=0,SizeInMegabyte=25,bEnableResidencyMipMapBias=False,ResidencyMipMapBiasGroup=0,bAllowSizeScale=False,MinScaledSizeInMegabyte=0,MaxScaledSizeInMegabyte=0)
Image of RVT Assets:
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VT Pools are never overflowing, there is enough Memory and usage on all those VT Pools are around ~60-70% Max.
For the VT CVars currently in Build we have those, which is too low by default but increasing it doesn’t solve issue fully.
r.VT.MaxUploadsPerFrame.Streaming = 4 - Increasing it to 128 seems to make situation a bit better but doesn’t solve it completely.
r.VT.MaxUploadsPerFrame = 2 - Increasing it to 64 seems to make situation a bit better but doesn’t solve it completely.
Is there any recommendations to completely illuminate the issue with RVT Loading velocity, maybe advice on CVars and its values that could help as.
Thanks.
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