Hello!
I’ve made simple Landscape material that uses the Runtime Virtual Texture. The material writes to the RVT and reads from it:
This is mainly used to make the grass the same color as the landscape, and also I’ve Spline Based roads that write to that Runtime Virtual Texture.
However I am facing an issue where after few seconds, the textures of the landscape get super blurry and low res. Whenever I look closely at the blurry texture they become sharp again, but then after few seconds the blur reappears.
This happens both in PIE and in the Packaged Shipping build.
I’ve included two videos of the problem: one from the packaged shipping build, and one from PIE with the virtualtexturing stat window:
You can see the blur happening, also there is a flickering of the foliage caused by the RVT getting blurred (I use Roughness channel of the RVT as the Grass occlusion mask).
Any help would be greately appreciated!