We are observing a problem with the Opacity mask in Lumen - on all materials, but most notably on the Landscape:
The opacity mask is ignored in the Lumen scene. This means that when we paint a hole in the terrain, e.g. for a cave or underground entrance, the gobal illumination acts as if there was an invisible virtual blanket that doesn’t pass any ambient light through.
Observe the attached files for a minimal repro:
The hole painted in the terrain, which is visible in regular Lit scene, is not there in the Lumen scene visualization. As a result. the surfaces inside the hole which are in the shade, but should still be illuminated by the sky and bounced light, are completely black.
Is this a known issue? Any workarounds?