Does anybody know why I’m getting these ugly artifacts when I press ‘build landscape nanite’? Is there any way to fix it?
I am having the same issue. Did you resolve it?
Try disabling “Cast Ray Traced Shadows” on your directional light. Worked for me.
Hopefully this will get fixed soon.
I found the solution, just import heightmap with 4096x4096 resolution not 4033x4033
This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.