Hello,
We are using Tessellation in our Landscape (only in Landscape).
While checking the performance, we discovered some strange behavior.
First case:
1. Set r.Nanite.Tessellation to 0 (turn off tessellation).
2. Point the camera toward the sky.
3. When toggling ShowFlag.Landscape between 0 and 1, there is no performance difference observed in stat GPU.
Second case:
1. Set r.Nanite.Tessellation to 1 (turn on tessellation).
2. Keep the camera pointed toward the sky (same as before).
3. When toggling ShowFlag.Landscape between 0 and 1, there is a large difference in stat GPU (specifically in Nanite VisBuffer).
The screenshot below shows the second case.
For reference, shadows were turned off during measurement.
We’re wondering if this behavior is known or if there’s any explanation for it.
I’m currently using Unreal Engine 5.6.1.
Thank you
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