Have you tried building your level?
I copy-pasted the landscape and surprisingly not only the missing square is still missing but there is 2 more of them in my 31x31 landscape
Did anyone find a fix to this issue D:
You might be running out of samplers in your shader code.
Look at your texture-samplers. They are likely set to clamp? Set them to ‘shared:wrap’ so the shader can reuse the shader-slots if it can, reducing overhead.
Seems to be the most common issue I see with landscape materials as they tend to have many textures given the number of layers within.
Thanks! This solved my problem of randomly missing landscape materials in some of the tiles.
mine too! Thanks!!


