Have you tried building your level?
I copy-pasted the landscape and surprisingly not only the missing square is still missing but there is 2 more of them in my 31x31 landscape
Did anyone find a fix to this issue D:
You might be running out of samplers in your shader code.
Look at your texture-samplers. They are likely set to clamp? Set them to ‘shared:wrap’ so the shader can reuse the shader-slots if it can, reducing overhead.
Seems to be the most common issue I see with landscape materials as they tend to have many textures given the number of layers within.
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Thanks! This solved my problem of randomly missing landscape materials in some of the tiles.
mine too! Thanks!!